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This is an early in development 3D collectathon platformer inspired by the masters of the genre. Explore a variety free roam environments full of lots to collect. But be warned, with lots of treasure brings lots of danger. Many foes will try to stop you, and the environment may not be the kindest.

Experiment with a simple yet creative moveset, from slow precise jumps to high speed running and spinning. You can take your time or pull off some insane tricks and jumps!

You play as a 2D girl in a 3D world. And this brings benefits. You can flatten into small corners and spots a 3D being would not be able to.

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Of course, platforming is always there to explore, but sometimes you need a break. Adventurers need entertainment sometimes! Explore many sub worlds scattered throughout which may hold minigames or short bite sized challenges. For instance, ever wanted to play volleyball with a friendly crab?

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This game is a hobby project being solo developed by me (@LieutenantTeaTM ) in my spare time. It is targeting the Mac/Linux (not Windows for now) platform. It is being made because I absolutely love collectathons and I've always wanted to make my own. And I'm hoping other people enjoy this game too!

The name and branding of this game are currently placeholders.

Disclaimer: Everything showcased on this page, and everything showcased before release is subject to change.

#platformer #collectathon #3D #Unity #retro



all-ages
Mild Cartoon Violence
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This is so fun 🛝

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Working on music and some background flair for my level in my game. In this level you explore underwater domes and glass pipes on the sea floor, with a neon bioluminescent aesthetic.

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Experimenting more with the level theme, thinking about this neon bioluminescent-esque theme, rather than dark/gritty/industrial like I was thinking.

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🌀🚰🫧

I'm currently still conjuring this idea, but it's essentially half underwater, half mechanical/industrial, made a dome and some pipes which you'll use to travel to different domes.

I think that's enough coding side adventures for now, I still have some minigame ideas but they can wait. Going to start working on the second world. It's going to be water related (but with normal physics and no air mechanic)

Spent some time bug fixing/Adding QOL to the character creator + finishing controller support. I made my OC Kitsuneko Aiko in this game's art style. I'm not much of an artist, so I'm really curious what actual artists make. My character for reference:

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Been working on polishing the character creator, I'm having too much fun lol. For legal reasons this is a joke, and this character will not be shipped with the game. The character creator sorta just works.

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Have you ever been playing a game and wished you were playing as a different character? Either as a joke or because you love a specific character. One might turn to mods or fan projects, but what if you could just change the character in game like paint?

I'm starting to question if this is going to be my last Unity project. The Unity team has some serious QA problems, I have hit yet another road block. But it's Christmas morning, I'm just gonna sleep off my frustrations and take a day off.