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This is an early in development, unnamed game I am making as a hobby.

Explore a vast network non-linear platforming levels, linear challenges, and more where the progression is procedurally generated. Each warp to an area is random and created upon save creation. Explore and fight your way through non-linear areas, and tackle bite sized challenges. Find your place in this world that is unique every single playthrough.

You play as Aiko, a girl who can use a diverse move set to reach extreme heights, distant lengths, and chain abilities together to go where no one has gone before. Movement is fast paced, and movement exploration is encouraged. Of course the movement offers enough precision to tackle tight platforming and enemy dodging.

However, the world isn't always as forgiving. Many foes will face you, from slimes, to garden gnomes, to pterodactyls guarding their nest. All in a variety of locations, from flaming hot skeleton deserts, to neon prismatic mines, and all the way to tropical islands and volcanos from a prehistoric time. You may also uncover hidden secrets such as crab merchants and hidden trinkets to collect.

It's your own personal challenge of platforming, unique to your playthrough. This game is targeting macOS and the Steam Deck.

NOTE: The content shown here and the content posted about this game before release are subject to change as development continues.



all-ages
Mild Cartoon Violence

Thanks to the Godot community I was able to mostly fix the weird camera clipping issue! Some of you may have noticed it before. Turns out it was a physics issue.

Very weird sun design. I wanted it to not just be a yellow dot. Experimented with a couple different designs. I also wanted to keep it pixel-y. It also syncs with the main light direction.

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Been improving some of the movement jank. Coyote time no longer nerfs your jump (this was a bug). The system isn't perfect, but it feels a lot better. I'm in a balancing act of allowing lots of movement freedom and not making movement too easy.

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I needed a break from code so doing more art, made a simple 3D version of Crabby Crustacean Jr. as a merchant.

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I have added mortality (again). Also messing with some audio and lighting. I'm not too concerned about lighting since this scene likely won't make it to the final game.

I wasn't really happy with the protagonist design, so I decided to use my character Kitsuneko Aiko as the protagonist. I edited the model for that.

Small write up on why I'm redoing the game and some plans for the new version. Article below:

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FINALLY, I have something worth showing! Here she is in 3D! I even added a Mario 64-like long jump, + an upgraded version of the spin attack that allows you to traverse vertically! Still a bit rough but in time.

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Godot learning begins.

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Some test animations