Game
Master of War: Rule of Power



3 years ago

The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.




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In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

The demo was updated to V 0.4!

Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!

The magic update for my game is almost here!

A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

A new version of demo 0.8 is available, now because the premiere is near, I gonna polished the game.

Devlog: https://youtu.be/aIgCrcGm8-8

New version 1.0.3 is available where improved economic stuff of AI.

Here are some examples of how the AI base now looks like

Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.

Also, be prepared to meet supernatural beings!

Sorry for a long time of silence.

Now I will try to make a regular update.

The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.

Now I'm going to add a random modifier, which means weather!