Game
Hello Neighbor: Hidden Spirits
3 years ago

1/6
A lot of you know that Hello Neighbor: Hidden Spirits has turned into something more of a hobby project rather than the main focus for me. I was thinking about it today, and I was thinking: Should I completely revamp the project?




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Next up

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

WIP title screen "play" animation

itwasalwayshim

Added proper window jumping and swearing when the Neighbor is in hunt mode

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Just a regular development screenshot. Nothing to see here.