Game
A Graveyard for Dreams
5 years ago

A beta version is out now. It's buggy and everything, but it's playable, and can be beaten.

If you find any bugs (or typos), please post a comment so I'll add those bugs to "known bugs" section in the description and fix them later.




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Here's some #art. You don't have to thank me.

Now with some enemies!

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Stuff

Devlog is coming once I draw the logo and create the game page.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev