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Here's some #art. You don't have to thank me.
Stuff
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!
(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
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