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Game
A Graveyard for Dreams
5 years ago

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.




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I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)

Now with some enemies!

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Version 1.0.0 released

This is the main (stable) release.

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!

Stuff

Devlog is coming once I draw the logo and create the game page.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.