Next up
Stuff
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Here's some #art. You don't have to thank me.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Version 1.0.0 released
This is the main (stable) release.
Stuff
Devlog is coming once I draw the logo and create the game page.
0 comments