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Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Now with some enemies!
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Stuff
New features: shop, doors, more items and a working save system.
I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.
But(t) it works, and that's the main thing!
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Here's some #art. You don't have to thank me.
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