Game
A Graveyard for Dreams

4 years ago

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.




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I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

Here's some #art. You don't have to thank me.

I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!

(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Now with some enemies!

Version 1.0.0 released

This is the main (stable) release.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.