Game
Hubris: A Machine's Halo
5 years ago

A lot of people have had trouble with the updated version.
And I apologize for that, so I've added the older stable version for download. However, it lacks the achievements, save/load system, and has the grate on Level that confuses people.




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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Tall Mutants don't go down so easily.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Don't mind me. I'm just sneaking in through the ventilation.

Chapter 2 - In Progress

The current world map. Though I suspect I'll use something different in-game.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Choose your destiny! The game has been published.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)