Next up
The current world map. Though I suspect I'll use something different in-game.
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.
This and many more things coming. You can see a lot more of what's planned to come in the Discord.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Chapter 2 - In Progress
Tall Mutants don't go down so easily.
Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
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