
Next up
There. MUCH better.
In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
The next update may be full of bugs.
...moths, mostly.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
As mentioned before, I've got a little variable called ScrewIt for testing purposes.
At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.
...IIIIIN SPAAAAAACE!
...yes, it's small, but I decided that the boss for the second-to-last level should be inspired by the final from Mischief Makers.
Sadly, there are only so many ways to draw a mech's head, and Megazords take too many cues from Transformers.
When drawing a mock-up of a multi-sprite boss, your canvas size can be limited. These gorilla proportions will be adjusted, but it can give you a glimpse into what the final robot will look like.
I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.
A rather interesting thing I forgot about...
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
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