
Next up
He's coming back. ...but just this once.
The next update may be full of bugs.
...moths, mostly.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.
It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.
Besides that, I'm making progress.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
Okay, the bed's a bit bigger. There are other details I need to correct as well.
Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.
I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.
...and yes, I did get inspiration from Jughead. What was your first clue?
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.











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