Loading...
41
Game
Rock Beyond Time
4 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




1 comment

Loading...

Next up

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.