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I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
He's coming back. ...but just this once.
What kind of bad guys do you see at a prosthetics factory?
These Leg Gunners are part of the security system.
I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.
Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.
Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.
Hmm...
I might have gone too far in a few places, and not enough in others.
A rather interesting thing I forgot about...
Robots fresh off the assembly line from the prosthetics factory.
I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.











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