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Rock Beyond Time
2 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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Convention centers are kinda sad without people in them.

The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.

I've still got work to do on it, like making a third level and its accompanying enemies.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The next update may be full of bugs.

...moths, mostly.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.

...but it's okay, since no humans are gonna get hurt, right?

A rather interesting thing I forgot about...

You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.

Since those layers are all the same color, they'll blend.