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Game
Rock Beyond Time
4 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

The next update may be full of bugs.

...moths, mostly.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.