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Convention centers are kinda sad without people in them.
The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.
Just wanted to try out what I mentioned earlier.
Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.
Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.
I've still got work to do on it, like making a third level and its accompanying enemies.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
The next update may be full of bugs.
...moths, mostly.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.
...but it's okay, since no humans are gonna get hurt, right?
A rather interesting thing I forgot about...
You know how some anime shows like to turn characters into chibis for over-the-top reactions?
Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
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