
Next up
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.
That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.
Someone might ask, "Why laser chainsaws?"
Others might ask, "Why are you just repurposing the old DemoBot sprites again?"
It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.
A rather interesting thing I forgot about...
In case nobody noticed before, a lot of elements of the Robot Maid game come from the Shiro Ninja games, and ideas I would've done for a sequel. This guy is gonna behave like a similar guy from Shiro Ninja Mayhem, but fit this game's art style.
I think I now understand why that construction vehicle company is called Caterpillar.
...and that's just the wheels for this boss.
All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?
...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.











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