Game
Rock Beyond Time

3 years ago

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.




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I don't normally do mockups, but since the mockup is in-engine, I'll make an exception. It helps me figure out whether or not drop-shadows (and enemies that move in the background) would be effective in this level.

...I think the answer is "yes".

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

If you're flying over the ocean, it doesn't leave you much choice in what kind of bad guys you fight. They have to fly, too.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

To quote George Lucas, "I might have gone a bit too far in a few places."

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

The next update may be full of bugs.

...moths, mostly.

A rather interesting thing I forgot about...