Game
Rock Beyond Time

3 years ago

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.




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There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

A rather interesting thing I forgot about...

You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.

Thankfully, it'll be the ONLY sequence like this.

I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.

The next update may be full of bugs.

...moths, mostly.

...yes, it's small, but I decided that the boss for the second-to-last level should be inspired by the final from Mischief Makers.

Sadly, there are only so many ways to draw a mech's head, and Megazords take too many cues from Transformers.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

He's coming back. ...but just this once.