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10
Game
Rise Of The Spellcrafter
6 months ago

Some lite tuning (camera, movements, location) and core-features:
1. contact damage system and obtacles - thorns, poison geyzers with post effects
2. "Magic vision" - temporary highlights an interactable objects
3. health and mana restoration pools




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A pair of pieces of art describe Neamee's game world

A damage from enemies to player

Working on character animations with new controller system. Video was recorded at 33% of normal speed

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Our quests celebrating Colossus: Eternal Blight end soon!

Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?