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10
Game
Rise Of The Spellcrafter
5 months ago

Some lite tuning (camera, movements, location) and core-features:
1. contact damage system and obtacles - thorns, poison geyzers with post effects
2. "Magic vision" - temporary highlights an interactable objects
3. health and mana restoration pools




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New character animations with new controller system at 100% speed

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

And more Main theme music!

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

A pair of pieces of art describe Neamee's game world

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

gameplay so smooth it should be illegal

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.