Next up
New look of UI (WIP).
New feature (spacesuit's integrity) added. New crafted consumables (suit's repair kit) added. Screenshots were made at empty level (designed for test and debug purposes).
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Level changing via portal procedure - very draft character animation
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Small content update: Animated alien switch added
some decor improvement
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added details to main character's look
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Main character design changed.













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