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Today's results of location visual corrections. Lightmaps rebaked, content added.
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Main character design changed.
Small content update: Animated alien switch added
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
New look of UI (WIP).
New feature (spacesuit's integrity) added. New crafted consumables (suit's repair kit) added. Screenshots were made at empty level (designed for test and debug purposes).
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
A little corrections of main character's look. Dry and wet states.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.













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