Next up
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
A damage from enemies to player
A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?
A pair of pieces of art describe Neamee's game world
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
New character animations with new controller system at 100% speed
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Small content update: Animated alien switch added












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