Game
Neamee

3 years ago

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Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

A pair of pieces of art describe Neamee's game world

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Small content update: Animated alien switch added

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Main character design changed.