Added power-ups to my #breakout clone! It’s becoming less and less of a clone with each new feature, so now the game has a new name too—BlockCrasher. Very original, I know. Check it out if you're interested and let me know what you think.
Next up
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
Replaced my old shop textures with new ones...works like a charm
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
So guys, we did it, we reached 1 000 stickers
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
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