Game
FNaF World XL
5 years ago

Additional Update on World Progress


Hey.

So as a quick update on the development of the world in general, I've started "filling in the lake".

That section probably won't be ready by this next update, but it's getting there. (And now I have a better idea of how big the main Overworld map will be in it's full upscale!)

Anyways, that's about it for immediate news. Also finished up the fixes to Gloom Song's note path, so I guess there's that too.

'Till next time.



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How about we change things up?

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Figured it out.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...