Game
FNaF World XL
6 years ago

Additional Update on World Progress


Hey.

So as a quick update on the development of the world in general, I've started "filling in the lake".

That section probably won't be ready by this next update, but it's getting there. (And now I have a better idea of how big the main Overworld map will be in it's full upscale!)

Anyways, that's about it for immediate news. Also finished up the fixes to Gloom Song's note path, so I guess there's that too.

'Till next time.



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...