Game
FNaF World XL
5 years ago

Additional Update on World Progress


Hey.

So as a quick update on the development of the world in general, I've started "filling in the lake".

That section probably won't be ready by this next update, but it's getting there. (And now I have a better idea of how big the main Overworld map will be in it's full upscale!)

Anyways, that's about it for immediate news. Also finished up the fixes to Gloom Song's note path, so I guess there's that too.

'Till next time.



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Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

How about we change things up?

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Figured it out.

Suppose it's rude to come back doing polls without showing some sort of progress for it.