Game
FNaF World XL
6 years ago

Additional Update on World Progress


Hey.

So as a quick update on the development of the world in general, I've started "filling in the lake".

That section probably won't be ready by this next update, but it's getting there. (And now I have a better idea of how big the main Overworld map will be in it's full upscale!)

Anyways, that's about it for immediate news. Also finished up the fixes to Gloom Song's note path, so I guess there's that too.

'Till next time.



5 comments

Loading...

Next up

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I might be having too much fun with this process...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Got a (mostly stable) demo ready for the occasion!

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.