Game
A Day In The Life

6 years ago

ADITL welcomes time - One of the first features of the games has received a much-needed overhaul. Daylight was supposed to change depending on the hour in-game. This old system was clunky and a pain to edit. Now its all handled with a gradient or two.




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Is he a... you know....

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

(Mines and menus preview build)

Available for testing now

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.