Game
A Day In The Life

6 years ago

ADITL welcomes time - One of the first features of the games has received a much-needed overhaul. Daylight was supposed to change depending on the hour in-game. This old system was clunky and a pain to edit. Now its all handled with a gradient or two.




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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Finally, you can sell the fruits/veg of your labour. :)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Opinions on a new graphics style?

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860