
After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)
Next up
I've been doing commissions recently, so I can make a living.
Multiplayer test 2, bug we're everywhere.
So the demo might not have a multiplayer yet.
Environment making the frog look natural.
Working on my Konosuba inspired game.
Working on comms.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Having the texture default to 1 color makes it easier to costumize color.
Now they run faster, makes the game a little more alive.
Some tweaks, to make it feel more rpg.
Unlike my previous post that looks more like an fps.












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