21
2 years ago
Having the texture default to 1 color makes it easier to costumize color.
Next up
Hit reactions, knockbacks, recovers, testing combat for multiplayer.
Now they run faster, makes the game a little more alive.
After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)
Working on comms.
I've been doing commissions recently, so I can make a living.
Multiplayer test 2, bug we're everywhere.
So the demo might not have a multiplayer yet.
Here is an old update, does anyone have a story/game goal idea?
Environment making the frog look natural.
Working on my Konosuba inspired game.
Some tweaks, to make it feel more rpg.
Unlike my previous post that looks more like an fps.
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