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Game
Hello Neighbor: Good Old Days
1 month ago

Ai prediction has been re-done completely and fully functional this time.

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #ArtificialIntelligence #Prediction #AI


This is probably gonna be the last post talking about ai prediction for several months untill i decide to revamp the neighbor's ai ENTIRELY but i decided to re-develop prediction and there's been a few changes that now makes the neighbor more powerful and threatening. I'm honestly really proud now because even with the neighbor being almost the same speed as the player he's still able to cut you off in the best possible ways, and the reason why i wanted to remake the system entirely was because it just didnt work fine especially when i decided to change the neighbor's speed to be much faster almost enough to reach the player. The old system worked so that when the neighbor couldn't see the player for atleast 3 seconds he would switch into prediction state and since the neighbor was so fast that losing sight was kinda hard it barely worked, but now the second the neighbor's blackboard (i use the blackboard to make the neighbor to do idle tasks and other tasks) says that he can't see the player anymore the ai immediately switches into prediction and starts thinking where you could possibly end up. I still ended up using the Environment Query System method since its the only good way to make ai prediction unless you wanna make things a bit harder and you wanna use the ai perception prediction into your ai. As i said before this is gonna be the last ai prediction post for several months but if anything bad happens to the system then i'll still make changes and improve everything.

Alright this is gonna be it for today, i hope yall liked this new announcement and i'll see you soon byeeee!



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Hey guys! I implemented a cool feature on the neighbor's eyes when he's in attack mode and chases us. This video showcases exactly how the neighbor looks like with his new evil look.

Hope you enjoy!

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What do we think?

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #Window #Vault

Hello everyone, this is probably gonna be the last post i will ever make for Good Old Days as of now.....

(Read Article)

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Even if development is currently ceased i really wanna say thank you for 1.000 views, it means so much to me especially after the incident with the Good Old Days project. I really hope i can share informations once i restart development for the game.

Bye!

We decided to switch the project to Unreal Engine 4.10 for better ai programming since Unreal 4.8 had very disgustingly working Behaviour Trees which for those of you who don't know we use them to make the ai do all of his tasks (read article)

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#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #Jump #Window #AI