
AI Show off - NPC waking up unconscious allies in "Proof" (https://gamejolt.com/games/ProofGame/799826)
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Finished market design inside of "The Wall" district.
Design of "The Wall" district in Proof.
Containers outside of "The Wall" district in Proof.
Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.
Play the FREE demo: https://bit.ly/SovereignTower
Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).
LGBTQ+ Game Dev Icons:
Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.
Testing the dialogue and quest system I've written for Proof on a simple, poorly written fetch quest.
Started modelling a new (vertical) city district for Proof. It will be known as "The Wall". Below you can see a couple of early sneak peeks of the district design.
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
Inserted fully textured "The Wall" district into my game map. This is the result












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