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Game
Proof
2 years ago

Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).




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Design of "The Wall" district in Proof.

Containers outside of "The Wall" district in Proof.

Inserted fully textured "The Wall" district into my game map. This is the result

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

Testing a new rain effect for Proof, which supports object collisions.

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

Started modelling a new (vertical) city district for Proof. It will be known as "The Wall". Below you can see a couple of early sneak peeks of the district design.

Testing the dialogue and quest system I've written for Proof on a simple, poorly written fetch quest.

In @Frycandle 's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.

Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect

Finished market design inside of "The Wall" district.