Game
Immortal Chronicles - Alpha

5 years ago

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress.

We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.




1 comment

Loading...

Next up

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.

Here is the death and spawn animations for the normal zombie.

The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.

Finally got the UI started in the game. Always felt it was the main thing missing in my project, but now it is finally starting to get done. With the UI started the game will feel like a real game now. https://gamejolt.com/games/immortalchronicles/445565

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.