Game
Crash Bandicoot: Landed
1 year ago

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed




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Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Another preview of the game. Woods of light during the night time

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Development has Re-started! Read below..