Game
Crash Bandicoot: Landed
7 days ago

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed




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We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Did some work on a new area, nothing here *yet*

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Development has Re-started! Read below..

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it