Game
Crash Bandicoot: Landed
1 year ago

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed




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May as well drop another preview

Did some work on a new area, nothing here *yet*

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets