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Crash Bandicoot: Landed

1 year ago

Did some work on a new area, nothing here *yet*




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Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Not Dead Yet!

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Development has Re-started! Read below..