For anyone who isn't going to play it or may not be able to, the differences are:
Crates in the build version only seem to drop wumpa, and a small amount as well.
The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.
Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.
TNT absolutely crashes the game in the build version, I have no idea why.
Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix

Next up
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
May as well drop another preview
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Another preview of the game. Woods of light during the night time
Did some work on a new area, nothing here *yet*
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)











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