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Game
Crash Bandicoot: Landed
1 year ago

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.


For anyone who isn't going to play it or may not be able to, the differences are:

Crates in the build version only seem to drop wumpa, and a small amount as well.

The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.

Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.

TNT absolutely crashes the game in the build version, I have no idea why.

Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix



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Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

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I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Not Dead Yet!

Development has Re-started! Read below..

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