For anyone who isn't going to play it or may not be able to, the differences are:
Crates in the build version only seem to drop wumpa, and a small amount as well.
The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.
Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.
TNT absolutely crashes the game in the build version, I have no idea why.
Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix

Next up
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Not Dead Yet!
Another preview of the game. Woods of light during the night time
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Did some work on a new area, nothing here *yet*
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
May as well drop another preview
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making











0 comments