For anyone who isn't going to play it or may not be able to, the differences are:
Crates in the build version only seem to drop wumpa, and a small amount as well.
The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.
Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.
TNT absolutely crashes the game in the build version, I have no idea why.
Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix
![](https://m.gjcdn.net/video-poster/900/38379467-nardidvh-v4.webp)
Next up
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Did some work on a new area, nothing here *yet*
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Development has Re-started! Read below..
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