For anyone who isn't going to play it or may not be able to, the differences are:
Crates in the build version only seem to drop wumpa, and a small amount as well.
The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.
Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.
TNT absolutely crashes the game in the build version, I have no idea why.
Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix

Next up
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Not Dead Yet!
Development has Re-started! Read below..
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet











0 comments