For anyone who isn't going to play it or may not be able to, the differences are:
Crates in the build version only seem to drop wumpa, and a small amount as well.
The plant enemies don't drop anything in the final build, but they should be dropping wumpa and mojo.
Sometimes it crashes when you break a crate that's, I think, supposed to be dropping a health pickup.
TNT absolutely crashes the game in the build version, I have no idea why.
Also to note, I'm not sure why this is also happening all of a sudden, but for some reason when you bounce on the TNT to set it off (I assume this also happens for any other bounce objects) Crash just has like a quarter of his original gravity? I'm not sure why, but that at least seems like a simple fix

Next up
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Another preview of the game. Woods of light during the night time
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
May as well drop another preview
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Not Dead Yet!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie











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