Been a bit since the last post, took a tiny break to just do life stuff for a little bit. But I'm back on the development. I think, just for the hell of it I'm gonna release another demo. It will be broken, as I started refactoring a lot of code and probably missed 100 million different things. But I kinda just wanna give people some content to mess around with, and it helps development when I can get feedback early on. Like with the camera not working properly at first, that *should* be fixed. But there's plenty of customization options to mess around with for that. And there may be some bugs regarding saving config files and all that, as the way I have that set up is less than desired and very messy. Most of my development from here till now (besides any art posts and such), will be mainly still refactoring code. I'd like to move forward with a more modular setup for making the game easier for me to develop and hopefully in the future, easier to mod. The demo I release soon-ish will be the level I've been showcasing. The level is FAR from finished, is extremely empty. Its been mainly my graphical test grounds really. Anyway, thats it for this update!
Next up
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Took me a little too long to get this working, but its satisfying to walk around in water now!
Did some work on a new area, nothing here *yet*
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Development has Re-started! Read below..
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