Been a bit since the last post, took a tiny break to just do life stuff for a little bit. But I'm back on the development. I think, just for the hell of it I'm gonna release another demo. It will be broken, as I started refactoring a lot of code and probably missed 100 million different things. But I kinda just wanna give people some content to mess around with, and it helps development when I can get feedback early on. Like with the camera not working properly at first, that *should* be fixed. But there's plenty of customization options to mess around with for that. And there may be some bugs regarding saving config files and all that, as the way I have that set up is less than desired and very messy. Most of my development from here till now (besides any art posts and such), will be mainly still refactoring code. I'd like to move forward with a more modular setup for making the game easier for me to develop and hopefully in the future, easier to mod. The demo I release soon-ish will be the level I've been showcasing. The level is FAR from finished, is extremely empty. Its been mainly my graphical test grounds really. Anyway, thats it for this update!
Next up
Did some work on a new area, nothing here *yet*
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Development has Re-started! Read below..
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
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