Game
Crash Bandicoot: Landed






1 year ago

We're back! Here's some updates in the article down below.

Plus some showcases of character models I have yet to show off!


Been a bit since the last post, took a tiny break to just do life stuff for a little bit. But I'm back on the development. I think, just for the hell of it I'm gonna release another demo. It will be broken, as I started refactoring a lot of code and probably missed 100 million different things. But I kinda just wanna give people some content to mess around with, and it helps development when I can get feedback early on. Like with the camera not working properly at first, that *should* be fixed. But there's plenty of customization options to mess around with for that. And there may be some bugs regarding saving config files and all that, as the way I have that set up is less than desired and very messy. Most of my development from here till now (besides any art posts and such), will be mainly still refactoring code. I'd like to move forward with a more modular setup for making the game easier for me to develop and hopefully in the future, easier to mod. The demo I release soon-ish will be the level I've been showcasing. The level is FAR from finished, is extremely empty. Its been mainly my graphical test grounds really. Anyway, thats it for this update!



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Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Did some work on a new area, nothing here *yet*

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

May as well drop another preview

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)