Been a bit since the last post, took a tiny break to just do life stuff for a little bit. But I'm back on the development. I think, just for the hell of it I'm gonna release another demo. It will be broken, as I started refactoring a lot of code and probably missed 100 million different things. But I kinda just wanna give people some content to mess around with, and it helps development when I can get feedback early on. Like with the camera not working properly at first, that *should* be fixed. But there's plenty of customization options to mess around with for that. And there may be some bugs regarding saving config files and all that, as the way I have that set up is less than desired and very messy. Most of my development from here till now (besides any art posts and such), will be mainly still refactoring code. I'd like to move forward with a more modular setup for making the game easier for me to develop and hopefully in the future, easier to mod. The demo I release soon-ish will be the level I've been showcasing. The level is FAR from finished, is extremely empty. Its been mainly my graphical test grounds really. Anyway, thats it for this update!
Next up
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
Took me a little too long to get this working, but its satisfying to walk around in water now!
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!
Here's some of the new HUD elements in-game, I like the way these have turned out so far
Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!
Preview number 3, I decided to change the trees up to using full mesh leaves rather than card leaves. #CrashBandicoot #Fangame #Godot
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