Been a bit since the last post, took a tiny break to just do life stuff for a little bit. But I'm back on the development. I think, just for the hell of it I'm gonna release another demo. It will be broken, as I started refactoring a lot of code and probably missed 100 million different things. But I kinda just wanna give people some content to mess around with, and it helps development when I can get feedback early on. Like with the camera not working properly at first, that *should* be fixed. But there's plenty of customization options to mess around with for that. And there may be some bugs regarding saving config files and all that, as the way I have that set up is less than desired and very messy. Most of my development from here till now (besides any art posts and such), will be mainly still refactoring code. I'd like to move forward with a more modular setup for making the game easier for me to develop and hopefully in the future, easier to mod. The demo I release soon-ish will be the level I've been showcasing. The level is FAR from finished, is extremely empty. Its been mainly my graphical test grounds really. Anyway, thats it for this update!
Next up
Another preview of the game. Woods of light during the night time
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
May as well drop another preview
Not Dead Yet!
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
















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