So, I've re-started development on this. Redesigns, and simplifications (for my own sanity) are being done. I've sort of developed a style I've grown fond of with the development of Crash Landed. So this is the style I'll be using from now on with most 3D projects: Since its super simple, but looks nice. You can see a preview of this style with Rayman in the images attached to the post
Next up
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Not Dead Yet!
Did some work on a new area, nothing here *yet*
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)











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