So, I've re-started development on this. Redesigns, and simplifications (for my own sanity) are being done. I've sort of developed a style I've grown fond of with the development of Crash Landed. So this is the style I'll be using from now on with most 3D projects: Since its super simple, but looks nice. You can see a preview of this style with Rayman in the images attached to the post
Next up
Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!
Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!
Took me a little too long to get this working, but its satisfying to walk around in water now!
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Here's some of the new HUD elements in-game, I like the way these have turned out so far
Another preview of the game. Woods of light during the night time
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