So, I've re-started development on this. Redesigns, and simplifications (for my own sanity) are being done. I've sort of developed a style I've grown fond of with the development of Crash Landed. So this is the style I'll be using from now on with most 3D projects: Since its super simple, but looks nice. You can see a preview of this style with Rayman in the images attached to the post
Next up
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Did some work on a new area, nothing here *yet*
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
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