Next up
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Did some work on a new area, nothing here *yet*
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
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