2 years ago

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Announcements!! Game engines, independence, and Virtual Reality

"Dont take too long... the grape doesnt like when others use his toilet..."

Ha! Heh! Heh! Ha! It's over!

FNAF Accuracy in a 3d game engine?? No way!

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

He's gonna find out who's naughty or nice....

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

My aseprite tree generator is finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?