8 months ago

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/




3 comments

Loading...

Next up

Shh theyll never know

(devlog soon I promise)

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Working on something

Zombie in action! #GameDev #Art #PixelArt

FNAF Accuracy in a 3d game engine?? No way!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

2 years! And another update..?

Jump, climb, fall and repeat...

#gamedev #indiedev

Rough port of UFMP2 office to cycles. Why would I do this