10 months ago

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

FNAF Accuracy in a 3d game engine?? No way!

Working on something

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

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#gamedev #indiedev #pixelart

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