9 months ago

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

2 years! And another update..?

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Working on something

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Shh theyll never know

(devlog soon I promise)

Zombie in action! #GameDev #Art #PixelArt

Rough port of UFMP2 office to cycles. Why would I do this