(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
One Path Forward
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
FNAF Accuracy in a 3d game engine?? No way!
Working on something
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
Where are we now?
[DEVLOG]
4 comments