(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
"Dont take too long... the grape doesnt like when others use his toilet..."
Ok so... maybe this isnt a Normal Basement
https://gamejolt.com/games/aiitwa/712609
Small devlog in article below!
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
One Path Forward
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
Real
The Normal Basement
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
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