(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
The Normal Basement
One Path Forward
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Am I in the Whorl Alone? Are you?!
Come follow the game page, the game will be out in a month!
Where are we now?
[DEVLOG]
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
FNAF Accuracy in a 3d game engine?? No way!
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