(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
(I would have liked to do a full devlog, but I kinda ran out of time and I dont want to rush out a shitty one just because. So see you in like a week
Also need to update the game page lol)
Announcements!! Game engines, independence, and Virtual Reality
Shh theyll never know
(devlog soon I promise)
The Normal Basement
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
FNAF Accuracy in a 3d game engine?? No way!
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
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