Hello everyone! This will be a short but important update regarding Immortal Sins (and, by extension, anything I make). I've been recently hired by a company for work. Tomorrow, my shift will start. While my free time will be reduced, it will allow me to get the funds needed to complete the game (and get whatever equipment I need).
What does that mean? Communication may fluctuate (depending on my work schedule). I don't plan to release the September Monthly Sync (there wasn't much to talk about since I was focussing on getting hired) due to this. I will work on the game (and my tools and plugins) still, but the speed of development is capped. I am active on Discord, so if you are on my server, well… say hi.
I do hope that this will allow me to finally finish the game with the vision I had. I never expected that the game would reach the state that is right now. Back then, I was expecting that the full game would be ready in 2016, running on RPG Maker VX Ace and it would be 6 hours longs. Nowadays, the demo itself is 6 hours and it runs on RPG Maker MV. Will the full game be released? Yes. When? Can't say for sure at this point. But, at least for now, I can actually make it to the original vision.
That's all for now. See you in the next post.
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