Game
Five Nights at Freddy's: The First Location
11 months ago

An Update.


Mostly wanted to make this post to let people know that neither me or the game are dead. Just, dealing with things.

The game is still on hiatus, as I'm still homeless and prioritizing making a living and, y'know, feeding myself. Sorry, maybe.

I have been thinking about the game though. There is a chance it will receive some semblance of an overhaul in a few places, particularly visually, when I come back. I'm not 100% sure yet.

I do have a promising update, as I am officially apartment hunting with a close friend of mine, so maybe soon I'll have the time to work on this again. I have missed it and its simple premise quite dearly, so.

See you all again soon, hopefully.

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After a few slight delays, #CasinoCasualty will be released before the end of the month.

Progress Update No. 9

Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.

Progress Update No. 9.5

The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.

Progress Update No. 8

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.

https://gamejolt.com/games/casino_casualty_game/1004233

Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks

Making progress. There's a lot of modeling left to do for this update, unfortunately. But we're getting there. Slowly.