Game
FNaF World XL
9 years ago

An update on progress


Since a bit of noteworthy work has been done on the game recently, I figured an update on progress was worth giving.

As of right now, some of the core mechanics of the game are working rather smoothly. You can walk around the overworld (which at this point is just a black void of nothingness… I’ll probably dot a few trees around to give it a bit more life), you can initiate some dialouge with one of the currently implemented NPCs, and every now and again a battle will initiate. The battles themselves do nothing at the moment, but I’m currently working on fixing that.

As for what is in progress, I’m focusing my work into the battle system and party.

For the sake of balance, I’ll be releasing this as an early build… and it should be ready soon-ish.

Stay tuned for more updates and such!

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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Can it be done?

(Also, Happy New Year)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

The more things change, the more they stay the same.