Game
FNaF World XL
10 years ago

An update on progress


Since a bit of noteworthy work has been done on the game recently, I figured an update on progress was worth giving.

As of right now, some of the core mechanics of the game are working rather smoothly. You can walk around the overworld (which at this point is just a black void of nothingness… I’ll probably dot a few trees around to give it a bit more life), you can initiate some dialouge with one of the currently implemented NPCs, and every now and again a battle will initiate. The battles themselves do nothing at the moment, but I’m currently working on fixing that.

As for what is in progress, I’m focusing my work into the battle system and party.

For the sake of balance, I’ll be releasing this as an early build… and it should be ready soon-ish.

Stay tuned for more updates and such!

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Next up

That time of year again.

New project is having a fun, early outing.

Got a (mostly stable) demo ready for the occasion!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

New look, new direction.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Yeah, we're doing this.