Game
Super Smash Bros. Feud

3 years ago

Animation updates!


I was scared at first that Maya's license would run out before I ported most if not all of my fighters' animations.

Smash Ultimate modding tool developer Ssbucarlos made this BRILLIANT Blender plugin, which allows me to effectively DELETE Maya and stick with FREE software!

Here is a product of what their tool allows me to do!

What you see above is Mario's Idle animation, aka "Wait1". But the mesh visibility animation? It's no longer part of the animation clip. It is its OWN, separate animation, but in the same controller, on a new Override Animator layer I called VIS_O_OBJ (after the end of all visibility mesh names on the models) All I needed was a really easy to create Avatar Mask that only affects the VIS meshes themselves, apply that, and presto! Without even affecting AnimCMD, and without any additional code.

What does all of this mean? It'll be SUPER easy to create animation layers for Item Hand holding animations, and Leg animations (for example, walking with a Super Scope!)

I'm looking forward to continue on this feature! Catch y'all later!!



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