Names Directal. I lead and direct the team that makes INTERNAL DEMONS. There is a lot of juicy stuff happening behind the scenes, but unfortunately I cant share those details.
What I want to first say is that this project is NOT dead. I am aware that a big portion of people think this project is dead, due to there not being a major update for months now. And I get it. The reason is because the old build had bugs, outdated content, and especially that what's in it isn't canon to the story. The build was named as a engine demo after all.
Being somewhat transparent with what's going on behind the scenes, our team is hard at work trying to craft great gameplay and the story we want you to experience. That being said, since the recent builds of the game contains spoiler content that I cannot share yet, there will not be a new engine demo publicly anymore.
HOWEVER
We plan on releasing 'chapter 1' when its ready. And we can't wait for you to get your hands on this game!
We are looking for team members to join our team! We do our best to use the talents we have and enhance the experience. From music to spriting. To story writing to testing, we could use more hands to help build the project!
If you are interested, feel free to @DirectalArrow on gamejolt, or @ Directal on discord, or join via this link for a discord server! https://discord.gg/trAt34zZYA
Waiting *ever* so patiently to talk to you next time!
-Directal
Next up
Working on a fan game. Papyrus and Sans added. Just working on the engine it self and attacks lol.
Sans & Papyrus sprites by Imamistake. (i shaded them tho.) https://www.youtube.com/watch?v=cjz3jm9yRzU
Applications to join the InternalDevs (Dev team name) is OPEN! We are looking for all kinds of talent, from starting or experienced! We're happy to grow as a team! Interested? Feel free to shoot me a DM! @Directal on Discord!
while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official
*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!
.
Hey guys! Late November update!
Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.
Eh somethin im workin on
Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.
fixed player desync! Lets gooo
0 comments