Next up
Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.
Doing some new sprites for the Fallows area.
Been quite a while! Currently working on making the inventory menu not suck.
I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l
Redesign.
New testing build is out! Features the new inventory menu + some actual story stuff I guess.
(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)
Working on a EnemyV2 class thats more modular than the current version.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…











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