Game
FNaF World XL
8 years ago

Another quick update on progress


So it’s been a little bit since the last update, and I do have a few new things to mention about the upcoming update.

The battle mechanics are still in development, and not too much has been added to them. However, I’ve done a few tests of the transition between the overworld and battle frames. So far the transitions themselves work, though I’m unsure if future additions will hinder the speed of tansition.

I’m also making a few changes in regards to text. I’m going to be swapping out the pre-made text for strings, so that should hopefully mean the game itself might be smaller (I honestly can’t tell atm, since the game is still pretty small.) Other changes will mostly involve enemy deaths in FF ERM. (Especially with E.B.)

That’s honestly all I can say for now, but before I go I figured I’d show off a little something special. ‘Till next time.

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Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

It's been a long time coming...

Well I've had a VERY productive night.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Motivation has returned in a substantial enough way.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

Can't wait to meet you!

Huh, that's different.