Game
FNaF World XL
9 years ago

Another quick update on progress


So it’s been a little bit since the last update, and I do have a few new things to mention about the upcoming update.

The battle mechanics are still in development, and not too much has been added to them. However, I’ve done a few tests of the transition between the overworld and battle frames. So far the transitions themselves work, though I’m unsure if future additions will hinder the speed of tansition.

I’m also making a few changes in regards to text. I’m going to be swapping out the pre-made text for strings, so that should hopefully mean the game itself might be smaller (I honestly can’t tell atm, since the game is still pretty small.) Other changes will mostly involve enemy deaths in FF ERM. (Especially with E.B.)

That’s honestly all I can say for now, but before I go I figured I’d show off a little something special. ‘Till next time.

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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

It's been a long time coming...

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Yeah, we're doing this.

How about we change things up?