Game
FNaF World XL
9 years ago

Another quick update on progress


So it’s been a little bit since the last update, and I do have a few new things to mention about the upcoming update.

The battle mechanics are still in development, and not too much has been added to them. However, I’ve done a few tests of the transition between the overworld and battle frames. So far the transitions themselves work, though I’m unsure if future additions will hinder the speed of tansition.

I’m also making a few changes in regards to text. I’m going to be swapping out the pre-made text for strings, so that should hopefully mean the game itself might be smaller (I honestly can’t tell atm, since the game is still pretty small.) Other changes will mostly involve enemy deaths in FF ERM. (Especially with E.B.)

That’s honestly all I can say for now, but before I go I figured I’d show off a little something special. ‘Till next time.

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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I might be having too much fun with this process...

How about we change things up?

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.