Game
FNaF World XL
9 years ago

Another quick update on progress


So it’s been a little bit since the last update, and I do have a few new things to mention about the upcoming update.

The battle mechanics are still in development, and not too much has been added to them. However, I’ve done a few tests of the transition between the overworld and battle frames. So far the transitions themselves work, though I’m unsure if future additions will hinder the speed of tansition.

I’m also making a few changes in regards to text. I’m going to be swapping out the pre-made text for strings, so that should hopefully mean the game itself might be smaller (I honestly can’t tell atm, since the game is still pretty small.) Other changes will mostly involve enemy deaths in FF ERM. (Especially with E.B.)

That’s honestly all I can say for now, but before I go I figured I’d show off a little something special. ‘Till next time.

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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Can it be done?

(Also, Happy New Year)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Got a (mostly stable) demo ready for the occasion!

New look, new direction.