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Acceleroll
1 year ago

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.




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Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

I ended up spending basically all weekend on this, but working on the hub area. The layout isn't final, I still want to add secrets and things + it's unfurnished. But the general idea is there.

Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.

Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.

Apple Silicon (PREVIEW) Announcement and Development Update

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.

Update to the physics objects: I have added the most silly feature to the game so far. Kickable objects can damage enemies. It's tricky to pull off right but so fun. I also made them far more reliable (they don't get launched 1 jillion feet in the air).

I added a new enemy, and in the dark they are terrifying. Now inside the pyramid you can be hunted down by these skulls. Of course I added a bit of an intro in the oasis.