Next up
New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?
Been having a lot of fun tinkering with this, added some sound and visual flair. It's also really satisfying to me seeing the board clear, maybe that's just me.
After spending hours debugging a CPU player, I gave up and added a timer instead. Also made this sprite of my OC who may or may not be the protagonist. She even reacts to combos. I still have ideas of how I can expand the timer + more ideas for the game.
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
Through sheer determination I got it up and running. It ain't much but it was very cool! Wouldn't mind making a game jam length game in VR.
3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).
Simple arcade-y puzzle block game prototype. It's actually pretty fun and was fairly low effort. Puzzle game coming soon maybe?














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