As a micro-demonstration of how it is in dynamics and in terms of performance:
So far - there are a number of bugs, everything needs to be debugged, polished, adjusted, which I have been doing lately.
Next up
Main character design changed.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Added details to main character's look
LGBTQ+ Game Dev Icons:
David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)
As part of his work on KOTOR, he created the Sith Code!
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Next iteration of Main menu design Added some VFX and animations
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Prehistory of first chapter (without text content yet)
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