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Game
Rise Of The Spellcrafter
6 months ago

Today's results of location visual corrections. Lightmaps rebaked, content added.




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Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Everything is Crab is the animal evolution roguelike.

Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Happy Devruary! Devruary Day 23 celebrates @danimarti ! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?

Working on character animations with new controller system. Video was recorded at 33% of normal speed

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

New character animations with new controller system at 100% speed