
Next up
I made the multi layer background parallax. Focus on background when it jumps.
and also a braking animation.
but I dunno why that river layer goes in opposite direction.
I made a game launcher which can change and apply settings on my fangame especially the language.
Yeah now this fangame has 2 languages.
The newer version has callendar and clock.
And that background moves horizontally.
The Help button opens a manual pdf.
I made the crabmeat badniks.
They move and when reach a block or empty ground they shoot a canon and turn back.
And I tried to make a different animation for it than what Sonic 1 had.
: ]
I installed Linux.
This third GreenHills act is a intesection between Marble and Labyrinth zones Because in this story Sonic will take the path to the left of the island and in the map that shown in 8bit version the part across the marble zone is covered in yellow stones.
The most difficult part of making a multi-layer background parallax is splitting a background. Especially if the background parts are not just separated by lines and we have to erase carefully instead of simply splitting the image in halves.
Yeah Sonic Rumble is finally released for PC!
I learned to make a 2D game which isn't using pixelated sprites.
These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.
The next two levels are completed and only needs a boss fight.











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