Game
Immortal Sins

4 years ago

Auto Save returns. With more robust system behind it.




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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Soooo...yeah, you can now grow and cut down trees :)

Jump List returns in the next update.

Jungling through the Jungle Dungeon

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

New vegetation, shading, and rock formations have arrived in the game Talus Odyssey. Still on RPG Maker XP ;)

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.