Game
Tsalagi

1 year ago

Back after a lovely Christmas and doing a little cleanup. Got everything tightened up so there is less dead space. Did some art on a now one-armed audience. And fixed a bug with the target selection arrow Today's progress brought to you by Audiomachine




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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

yes... Spiritwell is still being worked on...

Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).

we're back into track!

Behold my beautiful canoe!

Working on battles. A little different than last time, aesthetically, but still the same basic idea

A little scene from Cyan, my horror RPG.

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient