Game
Synthnostate DEMO [ALPHA]
5 years ago

Back to gamedev... tech upgraded, home studios online, ready to go.

Minor change of plans:

- Early access ASAP, open development, polishing later

- Honor system (free / pay-what-you-want)


Global quarantine is the catalyst, but I've been considering these changes for six months. In the indie heyday (known to RPG grognards as the Age of Decline) a brand new dev shop could put out a debut release on Steam and achieve instant success, but that's been fading away. To break into the industry now we must start at the bottom like eighties shareware devs.

So we're not charging $10-20 and we won't feel obligated to deliver $10+ worth of value. We'll just start uploading our work in progress, finish it, and see if there's demand for a bigger followup/sequel.

First priorities:

  • Quick cleanup pass

  • Test levels for combat & stealth mechanics

  • Ensure there are a few fully playable conspiracy quests

  • Linux build - first WIP release

Second priorities:

  • [Short Title]: Crusaders of the Tinfoil Hat

  • Windows build

  • Upgrade art pipeline to support Blender 2.80+



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v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/