Global quarantine is the catalyst, but I've been considering these changes for six months. In the indie heyday (known to RPG grognards as the Age of Decline) a brand new dev shop could put out a debut release on Steam and achieve instant success, but that's been fading away. To break into the industry now we must start at the bottom like eighties shareware devs.
So we're not charging $10-20 and we won't feel obligated to deliver $10+ worth of value. We'll just start uploading our work in progress, finish it, and see if there's demand for a bigger followup/sequel.
First priorities:
Quick cleanup pass
Test levels for combat & stealth mechanics
Ensure there are a few fully playable conspiracy quests
Linux build - first WIP release
Second priorities:
[Short Title]: Crusaders of the Tinfoil Hat
Windows build
Upgrade art pipeline to support Blender 2.80+
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