Next up
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Even in hell you need a place to sleep.
Started on some animation and map decor. It's time to put this man to work.
World border graphics and autotiling for soil that's ready for planting.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
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