Next up
Started on some animation and map decor. It's time to put this man to work.
World border graphics and autotiling for soil that's ready for planting.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
It's time to put our guy to work...
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
Even in hell you need a place to sleep.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.










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