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Started on some animation and map decor. It's time to put this man to work.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Even in hell you need a place to sleep.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
World border graphics and autotiling for soil that's ready for planting.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
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