Next up
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
Started on some animation and map decor. It's time to put this man to work.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Even in hell you need a place to sleep.
World border graphics and autotiling for soil that's ready for planting.










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