Next up
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
World border graphics and autotiling for soil that's ready for planting.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Even in hell you need a place to sleep.
I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.










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