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Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Started on some animation and map decor. It's time to put this man to work.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Even in hell you need a place to sleep.
World border graphics and autotiling for soil that's ready for planting.
Barebones new inventory system is up and running, fixed some bugs with the limited grid system and prepared to start adding plants.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.











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