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The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010
Barebones new inventory system is up and running, fixed some bugs with the limited grid system and prepared to start adding plants.
World border graphics and autotiling for soil that's ready for planting.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
It's time to put our guy to work...
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