Game
TEAM SLAY-BELLS

2 years ago

been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!

(previously it was 60fps)

there's still some optimization things to fix, but the game runs a lot smoother now!




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here's a model evolution for Charlotte now that I've revealed the new model!

amazing how much she's changed since 2023

Updated the graphics a tiny bit ^^

I also added NPCs that you can talk to!

(not showing dialogue yet since I don't want to spoil anything)

Created a texture based depth shader for the face ^^

Give your PC what it really wants…

Waiting animations

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!

It's called: TieBreakers!!

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.