Game
Blackthorne
5 years ago

Before get dirt on Unity, it's first necessary to understand how the game world was done on the original technology.

For this, we need to understand the size of sprites.


The Size of a Sprite


As suggested on ryiron post, each sprite forming the world of Blackthorne was made using 8x8 pixels. Each sprite can be vertically/horizontally flipped or rotated allowing it to be reused in many ways. In fact, this is also the same case for almost every SNES game developed back in the days.

image.png

The above image was taken from the original game emulated on EmuHawk. The resolution is the same from the SNES (256×224 pixels). To make things clear, a grid of 8x8 pixels was added after. That way we can see how tiles are re-arranged to make some variety.

Note that all sprites (or tiles) from the level can be joined together forming interesting structures. The red squares just show that.



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Next up

After some weeks away, the first 0.1.0 version is available.

I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197

When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.

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