Game
Immortal Sins

7 years ago

Beta Build 20180923 uploaded!


Game:

  • Implemented Particle effects.

  • Performance Improvements.

  • Minor adjustment in a dungeon’s visuals.

  • Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.

Northbridge:

  • Updated libraries.



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A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Something something... Stuff that I worked on.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?