Quick note: This update also includes changes from the previous beta build. I’ll mark them with a <>.
This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.
Changelog:
Game:
Critical Point is now active. <>
Activates at 20%.
Provides 25% bonus defense.
Added a new scene to the prologue. <>
Added more enemy troops in the pool for the dungeon in Mendor’s Temple.
Added labels to the cities and dungeons in the world map.
New animations for some of the skills.
Learn Points no longer granted after defeating enemies in the prologue. They’ll be granted afterwards.
Raised the Image Cache Limit. May improve performance. <>
Moved some of the drawing functions to the GPU.
Improve the notifications in some cases (such as receiving gold pieces from an NPC).
Slightly raised the damage dealt by the team members. <>
Slightly reduced the HP and raised some of the stats of some enemies. <>
Updated the renderer to 0.36.2.
Fixed a bug where the wrong face was loaded when starting a new game. <>
Fixed a bug that didn’t add the Slime Hunt Guild Mission.
Fixed a bug where Drive Points were granted when a Drive Art dealt damage.
Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.
Fixed a bug where the NPCs in Aigina may block the exits from the buildings.
Fixed grammatical errors and typos.
Northbridge:<>
Updated some libraries.
Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.
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